Blended training
Onboarding for Canaries
About the project
Client
Waymo is an autonomous driving technology company with a mission to make it safe and easy for people and things to get where they're going.
Overview
Waymo needed a structured, two-week onboarding program for "Canaries" in California and Arizona to replace their informal coaching model. Canaries are responsible for testing early-stage software to ensure it is qualified for release for testing on public roads.
Learners
Newly hired Canaries who must perform a series of standardized tests on Waymo’s autonomous driving software.
Problems with existing training
Inconsistent Training Content: Regional differences led to learners being taught different terms for identical concepts. Steps for the same task varied across locations, causing confusion and inefficiency.
Unpredictable Training Duration: Some learners completed training in as little as three weeks, while others took up to six weeks. Lack of standardization contributed to delays and reduced productivity during onboarding.
About the solution
A structured two-week curriculum that integrated eLearning, classroom, and OJT components:
eLearning Modules: Interactive and self-paced modules covering foundational knowledge, such as terminology, testing procedures, and software functionalities.
Classroom-Based Training: Instructor-led sessions to reinforce critical concepts and clarify complex topics. Designed standardized slide decks and faciliator guides for uniformity across regions.
On-the-Job Training (OJT): Hands-on experience guided by a structured coaching program.
My Responsibilities:
Stakeholder Collaboration: Worked closely with regional teams to standardize terminology, processes, and content across California and Arizona. Facilitated regular check-ins to ensure alignment and address region-specific challenges.
Curriculum Design: Designed a blended two-week curriculum that was logically sequenced for optimal learning progression.
Content Development: Collaborated with SMEs and instructional designers to create high-quality learning materials. Followed the Waymo style guide to maintain consistency and professionalism across deliverables.
Knowledge and Skill Assessments: Wrote assessment questions for eLearning modules and classroom activities to measure knowledge retention. Designed an on-the-job skill assessment tool to evaluate learners’ practical abilities post-training.
Tools Used:
Storyline: For creating interactive eLearning modules.
Google Suite: For collaboration, content creation, and documentation.
SnagIt: For capturing and annotating screenshots used in training materials.
Outcomes:
Created a standardized onboarding program that reduced regional discrepancies in training.
Improved onboarding efficiency, consistently preparing learners in two weeks.
Enhanced testing accuracy and learner confidence through a structured, blended approach.
Apple merchandising training
About the project
Client
Apple
Overview
Apple needed a two-day onboarding program for its merchandising teams across Europe, Asia, North America, and South America
Learners
Apple merchandising teams travel to consumer electronic stores to:
Secure demo units
Manage demo content
Replace marketing signage
Clean displays
Learning Objectives
By the end of the training, merchandising teams can:
Replace graphics, including table signs and wall banners
Mount and secure mobile demo units
Install and update demo content on demo units
Problems with Existing Training
Outdated content
Lack of hands-on practice
About the solution
Developed a blended training program comprising:
Two days of classroom-based training with extensive hands-on practice
A mobile curriculum featuring videos, articles, and checklists for on-the-go reference
My Responsibilities
Conducted a needs assessment
Collaborated with regional stakeholders to ensure content was consistent and standardized
Designed the classroom curriculum and mobile curriculum
Wrote video scripts and managed the video production team
Created and validated reference articles, quizzes, and surveys
Deliverables
A revised classroom curriculum
A new mobile curriculum, including:
14 articles
20 how-to videos
Quizzes and surveys
Tools
Pages
Keynote